![]() Civ 5's diplomacy got patched to the point that it was a little better than what we have in 6 and the end result was that it was a lot easier to neglect your military and just hit space bar until you won. But if it's less expensive to ward off attacks with diplomacy than it is to defend yourself, you basically wind up making all military stuff completely optional. I mean, yeah, it would be awesome if there were more diplomatic tools available. Most peoples' idea of diplomacy is "I leave you alone and you leave me alone." That's not an obstacle to navigate. Onesixtwo fucked around with this message at 18:07 on Mar 13, 2018 I like this dumb game, and it confuses me with how many of you do not, yet insist on posting about it. I’ll continue posting games, I understand it isn’t compatible for, reasons, to everyone, but I’m trying to positive post and get more people to play games with instead of just trashing on a non-perfect version of a video game. I’ll drop it, but I really hope people at least try out a PYDT before writing it off. I don’t mean to stoke the fire more, so to each their own, and apologies for continuing it, but the thread keeps making GBS threads on itself on a broken record status, again. Things do heat up nicely when you get past the land grab phase and people start revealing their true intentions since in-game diplomacy rules mean less without any AI present. I can load up a turn anytime I’m off work without needing to put what I’m doing on hold for a substantial period of time. For me it takes maybe a minute or two for your opening turns, so it isn’t a chore. YMMV, entirely, yes.Ībsolutely valid critique if you don’t enjoy this as a long-term basis, or bit by bit for sure. Pretend we are just AIs that have awful response times! Yeah the first 20 moves suck, but it’s also a lot of fun going through a 20 turn war imo, but I enjoy a long term board game, and civ is satisfying that board game itch while only requiring 5-10 minutes a day of my time. You don’t have to coordinate with players it’s just a ‘oh it’s my turn! Load map, do your turn, go from there next time’ sort of thing. This is kind of the exact scenario PYDT games are a good fit for, all the same. ![]() Videogames for me are a solitary experience I might try someday, but Im just a SP guy. Zulily Zoetrope fucked around with this message at 17:48 on Mar 13, 2018 If it was able to surprise you or at least keep you guessing, that'd be something.Į: Does VI multiplayer not have simultaneous turns? That seems like a step back! ![]() ![]() Why is diplomacy not an interesting tool for overcoming an obstacle, outside of Civ VI's diplomacy being hella basic? Hell, once you realize the AI will always betray you given the chance and telegraphs it from miles away, it's no more of a challenge than the belligerent AI on any other border. You can hinder its cultural or scientific progress using spies. You can overcome the AI militarily, or through the loyalty mechanic. You're not describing an interesting obstacle, however. But personally, I still prefer AI that offers a weak threat over an AI that offers no threat. It's about wanting the AI to pose an interesting obstacle instead of just existing and taking up space (and processing power.) Barbarians for example do not play to win and do not pretend to be a human civ but they frequently wind up being more interesting to play against than the AI. I'm not even talking about "playing to win" or "playing like a human", either-like The White Dragon said, the AI's willingness to attack doesn't have anything to do with either. My whole point is just that different people want different things from the AI and wanting the AI to roleplay more necessarily means making it perform worse in other regards. That's legit and if that's what you want from the game, that's fine. ![]()
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